Comments (3)
OK this is mostly completed now and will be how things are done going forward.
- The new default branch is called main which will be the most up to date branch with all tutorial changes
- Branches tut0-22 and master will contain the past tutorials and code. Would've been too much work for not much benefit to create branches for all prior tutorials. Master branch is going to stick around mainly just to not break existing external links into the project
- Future tutorials will use the tutXX naming convention, and will be merged as a PR into main when the tutorial becomes public
from littlevulkanengine.
Why don't you use branches to split the different chapters of your tutorials, so we would have
tuto-01
branch, etc... ?
I definitely support this idea, but maybe the restructuring would be too messy
from littlevulkanengine.
ya it might have been a better strategy resulting in a less cluttered directory structure. Once we start getting into the higher tutorial numbers, things might get even more messy, and could make fixing past mistakes much easier.
I'll need to think on it more to decide if the time it takes to switch the project and update all the links in videos to it would be worth it.
from littlevulkanengine.
Related Issues (20)
- Tutorial 03 & 04 - Read Access Violation / nullptr | VS19 HOT 1
- [FEEDBACK] Vulkan Game Engine Tutorial 02, Capital L and small l : Brendan Galea HOT 2
- [FEEDBACK] Tutorial 04 and configInfo{} : Brendan Galea HOT 1
- [FEEDBACK] Tutorial 07 : Brendan Galea HOT 1
- [FEEDBACK] Tutorial 11 Window Resizing : Brendan Galea HOT 3
- [FEEDBACK] Tutorial 18 Polka Dot Issue : Brendan Galea HOT 1
- [FEEDBACK] Tutorial 21 Possible Cause of Runtime Error : Brendan Galea HOT 1
- CMake Error HOT 1
- Destroy shaderModule after create pipeLine HOT 3
- Whole screen renders red HOT 8
- Tutorial 8 linking error LNK2019 HOT 2
- tu27 can not find file simple_shader.vert.spv HOT 3
- Validation layer errors on macOS HOT 5
- GLFW cannot find vulkan/vulkan.h on macOS HOT 5
- Tut08 - calling vkBeginCommandBuffer on an active command buffer HOT 1
- vkCreateInstance: Found no drivers HOT 2
- Project Feedback [enhancements | suggestions | wishlist] HOT 11
- Buffer getAlignmentSize is returning instanceSize
- Will you cover how to do 2D sprites? Question/Wish/Enhancment
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from littlevulkanengine.