Comments (11)
yeah I'll give chunky a shot in the next days and report back.
from bluemap.
We had quite a lot (but not all) of cases where the single black chunks were located on a village. Maybe it has smth. to do with structures.
Perhaps the black spaghetti just shiften positions a bit? Like, the loaded chunks got fixed, but now the chunks around that got borked, while they were initially still a valid
Thats exactly what happened.
from bluemap.
Triggering generation on all existing chunks cleared it up. @TechnicJelle your guide seems helpful, but Chunky will also generate new chunks (which we didn't want) and Light Cleaner is Spigot only, so we've quickly built a small command to walk over only the existing chunks.
from bluemap.
@Faithcaio did I miss anything?
from bluemap.
While BlueMap GitHub Issues aren't really a place for support (the Discord is more suitable for that), I can still link you to this guide that I have written that should hopefully help you fix this issue: https://bluemap.bluecolored.de/community/FixLighting.html
This is probably due to those chunks being the border between different Minecraft versions of chunks.
If you have more questions, I implore you to ask them in the Discord, because helping people is much easier and quicker over there than here.
Good luck!
from bluemap.
@TechnicJelle thanks for the link, I'll give that a shot. But it seems it should have helped to walk around the chunks, but it didn't always help.
from bluemap.
Yes, loading the chunks in-game forces the server to upgrade and fix them.
They should indeed show up on the map with the next update, then.
It's odd if it didn't.
Perhaps the black spaghetti just shifted positions a bit?
Like, the loaded chunks got fixed, but now the chunks around that got borked, while they were initially still a valid, if older, MC version chunk.
from bluemap.
Adding what has already been said:
BlueMap 5.x has a command /bluemap debug map <map> [x z]
which will give some debug-info about the chunk and map-tile at the given position..
Interesting for this might be the tile-state
in one of the dark regions which should show one of:
tile-state |
description |
---|---|
bluemap:unknown |
bluemap never attempted to render this map-tile |
bluemap:rendered |
bluemap thinks it rendered this map-tile and there was no problem |
bluemap:not-generated |
one of the chunks needed to render this map-tile does not exist in the region-file |
bluemap:missing-light |
one of the chunks needed to render this map-tile does not have its Status field set to minecraft:full |
bluemap:chunk-error |
bluemap failed to load/parse one of the chunks needed to render this map-tile (error while loading chunk) |
bluemap:render-error |
some error occurred while rendering this map-tile |
I would expect tile-state: bluemap:missing-light
here and loading the chunks either ingame or with chunky should cause minecraft to upgrade them to Status: minecrtaft:full
again and fix the issue :)
The long "streaks" at the border between old-version and new-version chunks are a known problem when switching minecraft-versions, but i am a little surprised about the "many small black splits".. not quite sure what might cause them 🤔
from bluemap.
If you follow my guide properly, Chunky will not generate more chunks.
It will only go over the chunks that already have been generated in some capacity, and make the server fix them.
That's what the "pattern world" is for.
But I'm glad to hear you've found a solution :)
from bluemap.
Oh true, we ended up reading the chunky documentation instead of you guide and didn't find that command apparently. Sorry for the confusion :D It's only a few lines of code in sponge, so no big deal.
from bluemap.
It's a pretty new feature of Chunky
Although it is certainly documented: https://github.com/pop4959/Chunky/wiki/Patterns#world
from bluemap.
Related Issues (20)
- Shape/extrude markers are not clickable/tappable on mobile
- Exception when trying to create file-watcher for regions folder that doesn't (yet) exist
- players are not showing up HOT 6
- High Res Layer not showing anymore... HOT 2
- Possible incompatibility/bug with Cesium (Blank map) HOT 1
- Marker lag HOT 1
- Error - BlueMap + Residence add-on HOT 1
- Rendering stuck with error: "RenderManager(0): WorkerThread(0): Exception while doing some work!" "IllegalArgumentException: newLimit < 0: (-163840 < 0)" HOT 3
- Add abillity for addons to create custom block-renderers in some way
- Few chunks are out of place HOT 2
- BlueMap Command Missing HOT 1
- Uses too much memory HOT 6
- WebApp Map Icons not working
- Webserver says its starting but it doesn't seem to be HOT 1
- RenderManager(0): WorkerThread(0): Exception while doing some work! HOT 2
- Feature:Add modeling map display above the bedrock at the top of Nether world HOT 1
- StateDumper AccessDeniedException HOT 1
- my map seems to be rendered but some areas are kind of faded out/grey HOT 1
- Frequent crash error in console. HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bluemap.