Comments (6)
I think the fields are distinguished fine as they are. The mk2 supports about 400 trees and the mk1 about half that. In addition, the mk1 requires a chest for each input (seeds, fertilizer), is a pain to feed fertilizer to, and needs long belts to retrieve the output. If a field needs to be nerfed, it's the mk2.
You'll start planting w/ mk1s, but once you can produce at scale you'll switch to mk2s, since robots are really rather cheap, and we've fixed the performance problem.
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The mk1 supports about an eighth as many as 400, 7x8. The mk2 looks at a glance like 400, 20×20, but there is a gap in the middle - the tower - where you cant plant. Although the planting function does try, Ive noticed. Thats something that I might do some tests on changing, having it skip the tower for planting.
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the tower accounts for 4 trees and costs 4 seconds of planting time. eh.
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It was more something I thought interesting, rather than necessary.
You make a good point RE the belts.
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Completely unrelated to the above, but I couldnt be bothered creating an Issue for this.
http://www.somsubhra.com/github-release-stats/?username=Blu3wolf&repository=Treefarm-Lite
Cool tool for seeing downloads of GitHub releases! We have had a lot more downloads than I thought.
from treefarm-lite.
Can add another hundred or so onto that figure, as well, from https://mods.factorio.com/mods/Blu3wolf/Treefarm-Lite as it mirrors the file, rather than links it. Shame that. Maybe a feature update for later.
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Related Issues (20)
- Show plant area of Field MK2 when hover HOT 2
- Impossible to add Field MK2 into blueprint HOT 4
- Unable to place field on tree stumps
- 0.4.2 crashes with factorio 0.12.35 HOT 3
- game.get_surface() HOT 2
- Crash on loading save after installing other mods? HOT 22
- v34Update HOT 2
- on_load error 0.13.10 HOT 2
- savegame loading error HOT 3
- Change final treefarm tree state to use tree graphics from the base game HOT 3
- Change treefarm trees to absorb the same pollution as the trees in the base game.
- Update version available on mods.factorio.com HOT 1
- crash - area of zero size not supported HOT 1
- Make Mk2 Farms circuit network compatible
- Crashing when harvesting trees HOT 3
- Won't Work On Factorio 0.14.13 HOT 5
- Is there a manual? HOT 1
- Factorio 14.22 HOT 3
- This Repository needs a maintainer
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