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StephenWard avatar StephenWard commented on August 27, 2024

I think the fields are distinguished fine as they are. The mk2 supports about 400 trees and the mk1 about half that. In addition, the mk1 requires a chest for each input (seeds, fertilizer), is a pain to feed fertilizer to, and needs long belts to retrieve the output. If a field needs to be nerfed, it's the mk2.

You'll start planting w/ mk1s, but once you can produce at scale you'll switch to mk2s, since robots are really rather cheap, and we've fixed the performance problem.

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Blu3wolf avatar Blu3wolf commented on August 27, 2024

The mk1 supports about an eighth as many as 400, 7x8. The mk2 looks at a glance like 400, 20×20, but there is a gap in the middle - the tower - where you cant plant. Although the planting function does try, Ive noticed. Thats something that I might do some tests on changing, having it skip the tower for planting.

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StephenWard avatar StephenWard commented on August 27, 2024

the tower accounts for 4 trees and costs 4 seconds of planting time. eh.

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Blu3wolf avatar Blu3wolf commented on August 27, 2024

It was more something I thought interesting, rather than necessary.

You make a good point RE the belts.

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Blu3wolf avatar Blu3wolf commented on August 27, 2024

Completely unrelated to the above, but I couldnt be bothered creating an Issue for this.

http://www.somsubhra.com/github-release-stats/?username=Blu3wolf&repository=Treefarm-Lite

Cool tool for seeing downloads of GitHub releases! We have had a lot more downloads than I thought.

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Blu3wolf avatar Blu3wolf commented on August 27, 2024

Can add another hundred or so onto that figure, as well, from https://mods.factorio.com/mods/Blu3wolf/Treefarm-Lite as it mirrors the file, rather than links it. Shame that. Maybe a feature update for later.

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