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Blinue avatar Blinue commented on August 14, 2024

Thank you for the feedback! The cursors in these games are what’s known as “monochrome cursors”. According to the documentation, they only have four states, so bilinear interpolation doesn’t make sense for them. If you’re interested, here is the code for drawing them.

if( mask.x > 0.5f) {
if (mask.y > 0.5f) {
color = 1 - color;
}
} else {
if (mask.y > 0.5f) {
color = float3(1, 1, 1);
} else {
color = float3(0, 0, 0);
}
}

The new version is actually more “correct,” but the outcome doesn’t align with user expectations: the cursor seems don’t adhere to the “bilinear interpolation” option, so I consider this a bug rather than a feature, and I plan to fix it in the next release.

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BG-Mania avatar BG-Mania commented on August 14, 2024

I'm appreciate you taking this into consideration. :)

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Blinue avatar Blinue commented on August 14, 2024

Does this build fix the issue?

https://github.com/Blinue/Magpie/actions/runs/8342762488/artifacts/1338693167

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BG-Mania avatar BG-Mania commented on August 14, 2024

Same as Source Window   Bilinear

I'm so sorry. It's obviously much better than before, but I still feel like 0.8.0 is better. 😅
It's fine when upscaling 640x480 and 1024x768, but 800x600 is the exception.

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Blinue avatar Blinue commented on August 14, 2024

I’ve resolved the issue within the development branch, and this particular fix will not be backported to v0.10. Should you wish to test it immediately, the development build is available for download here. To prevent any overwriting of the global configuration files, it’s advisable to turn on portable mode.

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BG-Mania avatar BG-Mania commented on August 14, 2024

thank you magpie

PERFECT! Thank you for your efforts. You're a Hero of old-school gamers. 😃

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Blinue avatar Blinue commented on August 14, 2024

Thank you for your feedback and testing. Have a blast playing!

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