Comments (8)
Ok, I had to test this. I have a working implementation for blight:send_bytes({ 0xff, 0xf1 })
.
I just need to write some helpfiles and confirm but my initial tests seem to work. Should be available on the dev branch before the weekend is over.
As for the keep alive function I'll check that out later. That might not be such a quick fix. We'll have to see.
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Seems doable. I’ll take a swing at it when I get some spare time. For now I think you can get your lua timer working by escaping your slashes. Eg. \xFF
should be \\xFF
in lua
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Seems doable. I’ll take a swing at it when I get some spare time. For now I think you can get your lua timer working by escaping your slashes. Eg.
\xFF
should be\\xFF
in lua
I had tried that, unfortunately, \xFF\xF1 sends literally "\xFF\xF1" to the mud (like.. as if you just typed that at the prompt with nothing converting it to ), rather than the keepalive sequence. It's possible there is a way to make it go, but I have yet to figure it out. I'll keep poking at it, as well. :)
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Ok. Then this amounts to two new features. One for keep alive and one for sending byte data from lua. 😊
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Come to think of it try concatenation good bytes with a string in lua. I’m no lua expert but it might work.
blight:send(“” .. 0xff .. 0xf1)
It might not work. But it’s worth a shot
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Come to think of it try concatenation good bytes with a string in lua. I’m no lua expert but it might work.
blight:send(“” .. 0xff .. 0xf1)
It might not work. But it’s worth a shot
I actually had that thought as well, that just sends "255241" to the mud though. I'll keep noodling around. I had thought that set_keepalive(&self, time) had stabilized as part of std::net::TcpStream but apparently it hasn't, yet. I think I must have been using it in nightly.
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I also tried using string.char(0xff), unfortunately I get the same error as if I just did blight:send("\0xFF"):
callback error: error converting Lua string to &str (invalid utf-8 sequence of 1 bytes from index 0)
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I've decided against hard coding any keep alive logic into blightmud. The tools are there if you want to build something on your own but I don't want lot's of scheduling and stuff ticking in the background. So I'm closing this.
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Related Issues (20)
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