Andrew Chen's Projects
A DCGAN to generate anime faces using custom mined dataset
About me.
State Management and Multiplayer Networking for Turn-Based Games
Box2D and SFML Demo, with DebugDraw implemented with SFML
A declarative Unix terminal UI library written in Haskell
Simulating direct lined cache.
Generate and visualize function dependencies.
OpenAI's cartpole env solver. Code was originally from https://gsurma.github.io I modified it so that I can save weights and load weights
Platform for generating coding exercise sites.
Stanford
Base Code for each video in my d3.js tutorial series
Deep Q Learning playing breakout on OpenGym. All credits to boyuanf, this is a forked version of boyuanf's repository
A Chrome Extension that inserts definitions of highlighted words in line
Useful design patterns implemented in JS and C++ compiled from refactoring guru and gameprogrammingpatterns.com
technology used: React Konva https://github.com/konvajs/react-konva
Interactive tool for creating directed graphs
my FaboX project documentation
FP examples with Javascript, F#, Lisp, and more.
A user can use Google Cloud Platform to train a machine learning model using Tensorflow and ClearBlade Edge to test the model in realtime
A collection of useful .gitignore templates
scrapes "how many spots is left at the gym" info from my university's website, configured with gcloud cron and twilio to automatically notify my friend and I on the status.
Play Tic Tac Toe in terminal. Implementing multiplayer networking soon.
My fork focuses on adding a JSON output mode and more output readability.
Static site I made for an life coach consulting firm
Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.