Comments (1)
This has been implemented.
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Related Issues (20)
- Open white window HOT 9
- Map OpenXR experimental overlay API onto SteamVR overlays using ovr_overlay_oyasumi
- Get raw frames into render pass from external HOT 4
- Collider:setPose doesn't take Mat4 HOT 1
- Physics API Thoughts HOT 13
- on quest2 require does not let to load any lua files HOT 8
- quest2 filesystem cant refresh HOT 4
- open-xr dependency needs to be updated to avoid building error: 'wayland-client.h' not found HOT 7
- Stop forcing STAGE reference space on SteamVR HOT 1
- sRGB issue with OpenXR Swapchains HOT 3
- Shaders Variables are partially broken HOT 2
- Physics Userdata Leak HOT 2
- Out of GPU memory when rapidly creating passes HOT 1
- LOVR will not launch on Quest 2 HOT 5
- NAN if dt is high in headset_simulator HOT 1
- MacOs vulkansdk out of date HOT 2
- Support gltf textures and animation HOT 10
- how to save a screenshot from code? HOT 10
- readback does not works as intended HOT 7
- Pass:polygon
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