Comments (2)
Not so happy here. The subtabs adds lots of visual noise. And makes the useage harder. Which is the opposite of what we wanted to achieve. And the won space by collapsing the tab gets eaten up by adding the subtab labels.
I think the better solution would be to put the not so often used tools at the bottom. I also thought about to separate dissolve into its own panel for example.
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Will not do this. At least not here.
Closing.
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Related Issues (20)
- 3D Sequencer - Improve tooltips
- Sequencer - Context Menu - Copy Modifiers to Selected needs iconography HOT 3
- 3D Sequencer - Add ability to un-assign camera from scene strip in the Sequencer Sync panel in the 3D View HOT 1
- resetting the views. HOT 4
- Geometry Nodes - Geometry - Operations - New Bake Node HOT 1
- Preferences - Experimental - Missing property "use_override_templates" HOT 4
- 3D View - Improve geometry nodes attribute overlay properties HOT 22
- 3D Sequencer - Add 3D Sync Toggle to sequencer header HOT 1
- Graph Editor - New "Scale from Neighbor" Blend operator HOT 2
- 3D Sequencer - Make overlay widget label larger HOT 1
- 3D View - Regression - Insert Keyframe menu missing icons HOT 4
- Cycles GPU rendering not working at apple silicon HOT 7
- Addon - Plasticity Blender Link Addon is not working on BFA 4.0.2 Apple Silicon Version HOT 2
- Linux not compiling HOT 12
- Properties Editor - Armature Tab - Bone Collections context menu needs love HOT 3
- Tooltip Warning - some new tooltips got through with a period in the rna_define.cc HOT 1
- Sequencer - selected_retiming_keys has no attribute HOT 4
- 3D Sequencer - Add operator to toggle to and from Timeline Scene Strip (current UX, you can toggle into a Scene Strip, but not back)
- Graph Editor - Missing operator in options (now a permenant user preference)
- Backups of space_view3d.py in the startup/blui directory HOT 2
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