Comments (1)
The documentation for animation_is_playing
is more informative and the function name flows better in code in my opinion.
from bevy.
Related Issues (20)
- Example for saving assets HOT 1
- Add Stochastic Screen-Space Reflections HOT 3
- Implement `Resource` for `()` HOT 1
- Buildable `ParamSet` HOT 1
- Shadows disabled when second camera is activated HOT 1
- `World::clear_entities` causes observer logic to break safety HOT 1
- Observers that can observe multiple different event types HOT 4
- Grid gizmo seems hard to handle
- More anti-aliasing options HOT 5
- Create a custom diagnostic for observer system params order HOT 1
- `build-wasm-atomics` job is failing HOT 1
- Meshlet simplification might be a bottleneck in bevy's Nanite solution HOT 10
- `build-wasm-atomics` CI check failing HOT 2
- Improve CompressedImageSaver
- `msaa_writeback` is inefficient
- Add a SystemParam that gives a resource and the previous value of that resource HOT 1
- Poor performance with Query::iter_combinations_mut compared to a similar algorithm in a Nannou project HOT 7
- Improve update_mesh_previous_global_transforms() performance HOT 3
- Time-keeping broken with `UpdateMode::Reactive` (X11 and WASM) HOT 2
- Document all_tuples_with_size, and its difference to all_tuples
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from bevy.