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rparrett avatar rparrett commented on August 22, 2024 1

The failure seems to be in the 2d_shapes example... so potentially

  • doesn't work on webgl2 (iirc this is a known limitation)
  • is enabled by default even in webgl2 builds in that PR
  • is enabled by default even for 2d cameras in that PR
wgpu error: Validation Error

Caused by:
    In Device::create_bind_group_layout
      note: label = `compute histogram bind group`
    Too many bindings of type DynamicStorageBuffers in Whole pipeline, limit is 0, count was 1. Check the limit `max_dynamic_storage_buffers_per_pipeline_layout` passed to `Adapter::request_device`

from bevy.

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