Comments (2)
We've been strongly considering swapping to simple u64
ticks for other reasons: that would make this much simpler for you.
from bevy.
We've been strongly considering swapping to simple
u64
ticks for other reasons: that would make this much simpler for you.
Oh nice. Yes that would make this pretty easy.
from bevy.
Related Issues (20)
- Setting next state in OnEnter system is inconsistent if it changes states HOT 1
- Crash in rc.4 using skinned meshes HOT 3
- Apple Pencil double tap events support (`winit`) HOT 2
- Meshlet occlusion culling is bugged at non-power-of-2 window sizes HOT 4
- Bevy 14 - rc4, Web wasm won't run for MacBook Pro M1. HOT 1
- Update examples to use accumulated mouse input HOT 2
- Log DXC/FXC and shader model at startup on the DirectX12 backend
- Observers missing API for triggers targetting components on a given Entity
- 2d custom vertex attribute not working HOT 2
- Clarify target platform support HOT 8
- Bad error when AssetServer::load is called on &str from event reader (possibly flawed lifetimes?) HOT 6
- Improve observers documentation HOT 1
- Add a splash screen example HOT 2
- Optimize rounding method used in UI layout HOT 1
- Behavior difference in sync point between Startup and OnEnter default State HOT 2
- Revert bevy_ecs serde flag hack
- Some examples incorrectly use the Image color rather than background color
- WebGL2 deferred rendering breaks when anisotropy is enabled HOT 6
- Combine Qt/Qml and bevy into one program and it cannot open bevy's App normally.
- States cannot be added before `StatePlugin` / `DefaultPlugins` are added HOT 1
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from bevy.