Related Issues (20)
- Fix doc link import style to avoid unused_imports
- Use `StableInterpolate` in the camera examples
- Replace `Trigger`'s default bundle filtering behavior from an OR to an AND HOT 2
- Many `elided lifetime has a name` warnings
- Allow filters to take a `Bundle` instead of a singular `Component`, and make the conjunction behavior configurable HOT 5
- Border vs TextureSlicer flickering HOT 1
- Fix `ObserverSystem` docs
- error: linking with `cc` failed: exit status: 1 HOT 4
- `OverflowAxis::Clip` allows UI node contents to spill over the border HOT 3
- add a no-std platform target to CI HOT 1
- Move ShortName to bevy_reflect
- Remove `bevy_utils::default`
- Bevy app with `pbr_transmission_textures` crashes on macOS/Metal after PCSS PR merge HOT 2
- Asset locking HOT 1
- Moving components out of an entity by ids HOT 1
- `ShortName` should work without depending on bevy_reflect HOT 1
- `DirectNestedLoader::load` sometimes uses asset type's default loader instead of inspecting path
- simple_picking.rs example has an observer on a 3d mesh but no picking backend HOT 3
- TAA code contains an uncached query for 3D cameras
- Texture atlases should use atlas layouts, not atlas indices HOT 1
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