Comments (3)
I also just saw that this is already included in the tracking issue #10572
from bevy.
I think subdivision should be part of Meshable trait which could generate mesh for any standard shapes with any level of detail, because bevy have no tesselation stage, if someone wants to make some vertex shader like noise there is no options for standard shapes. Why for example sphere is not a good shape for subdivision?
from bevy.
I agree with @bugsweeper's desire for a generalized subdivision API, but IMO we should tackle the simple regression first :)
from bevy.
Related Issues (20)
- Gamepad issue
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from bevy.