Comments (3)
Thanks a lot for this very detailed report. I will try to setup an environment that reproduces the issue and see if I can find a solution.
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I finally found some time to look into this, but unfortunately I am not able to reproduce the behavior.
I created a new window containing a BusyIndicator
(Xceed.ExtendedWpfToolkit), a RadioButton
and a Button
. This seems to be the setup in the video, too. I launched the app in dotMemory and took a snapshot before opening the window, when the window is open, and after closing the window. Comparing the snapshots shows me that the window instance gets created and deleted just fine.
Maybe there is something wrong with this approach? Am I missing something? Unfortunately, I cannot test your app directly because I do not own a copy of Mass Effect. Is there a way I can fool your app around me having no Mass Effect installed? Maybe I could insert some test data in order to bring up the dialog?
In case I could reproduce the memory leak, I would try to call ClearRippleLayer()
when the parent window gets closed. But I need a reproducable way to verify that this approach works. I cannot just add it hoping it does what I expect.
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Closing this because it could not be reproduced.
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