Comments (2)
That sounds like a neat idea, but I don't have any sense of how complicated it would be to add that into the game. This isn't one of the original features from the DOS version or the Windows 95 port. I haven't really explored the flight engine much beyond what was needed to reinstate planets and cockpit damage. I like the idea, but I don't think this is something I can do any time soon, and there are other fixes and features that are more vital to restoring the game experience (such as fixing keyboard input issues in WC2).
from wcdx.
I like the idea, but I don't think this is something I can do any time soon, and there are other fixes and features that are more vital to restoring the game experience
No problem, I understand that this is a hobby project. Take your time! I am already glad that you take this idea into consideration.
Keep up the great work!
from wcdx.
Related Issues (9)
- fyi -- wcpatch.exe detected by Windows Defender as Trojan:Win32/Wacatac.C!ml HOT 4
- Windows Defender reports "Trojan:Win32/Cryptinject!ml" in patchmusic.exe and wcpatch.exe, VirusTotal sees multiple viruses in both .exe files. HOT 8
- Is the Kilrathi Exe limited to e.g. 127 ASCII characters in WC1? HOT 7
- Can't launch WCDX on non-SSE2 processor HOT 5
- Special Operations 2, Missing Music from Jazz's Courtroom Scene HOT 1
- Force Feedback Support in Wing Commander 1 and 2. HOT 2
- Incorrect firing angle when cockpit is hidden on Dralthi HOT 1
- Can't install - no exe files HOT 1
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