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Stoping a tween. about uween HOT 4 CLOSED

Ranguna avatar Ranguna commented on June 15, 2024
Stoping a tween.

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Comments (4)

beinteractive avatar beinteractive commented on June 15, 2024 1

If you mind memory space, you can use simply Destroy(GetComponent<TweenXXX>()).
It same as normal Unity component.

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beinteractive avatar beinteractive commented on June 15, 2024

@Ranguna

What do you really want to do?

  • Stop and stay in current state -> Use PauseTween
  • Stop and make 'to' state -> Use SkipTween

are recommended ways.

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Ranguna avatar Ranguna commented on June 15, 2024

Both are good but if I, for example, use the first one, won't the state be paused in memory ?

Because if I want to resume it, I can but if I don't then the tween will just stay paused forever occupying preciouse memeory space.

Even worse, if I do this serveral times then there'd be loads of tween paused with no further use.
It'd be nice to have a way to free a tween from memory.

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Ranguna avatar Ranguna commented on June 15, 2024

Ok thanks !

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