Comments (4)
@paulgrahek did you try using the tiles switch for this? If you build from the latest commit, you should be able to do something like this and have it work... I have a similar problem with one of my realms.
bedrock-viz.exe --db --outdir --tiles=2048,2048
You might be able to use --autotiles as well. That one creates new tiles when the size is larger than 5000 wide or 5000 tall and it defaults to a width and height of 1024. Would be great to do some testing to see where the sweet spot is for tile size.
from bedrock-viz.
Hey @tomnolan did you take a look at the fix in #23 where @bazfp fixed s memory leak? That version works well with large maps
from bedrock-viz.
Yea, we merged that fix in one of the last commits and it works amazingly well. This issue seems more related to openlayers/web browser choking on enormous images for huge worlds.
I actually think we should have auto-tile enabled by default, with a higher default tile size, and change the cmdline option to be "--no-auto-tile" to keep large images if people really want them. Seems like a better way to handle the huge tiles that can get generated with big worlds.
from bedrock-viz.
I agree. Titles would be better overall I think. Generates smaller files and makes the processing better for generation.
from bedrock-viz.
Related Issues (20)
- [BUG] Mobs no longer appearing in maps made from 1.18.30
- link to current view HOT 1
- are unexplored viewable chunks sometimes black? HOT 3
- [BUG] array subscript out of range HOT 2
- [ error] LevelDB operation returned status=Corruption: CURRENT file does not end with newline (What am I doing wrong?) HOT 1
- Multi threaded CPU support? HOT 1
- Push container on GitHub Container Registry
- [BUG] Please update bedrock_viz.xml for 1.19 blocks
- Calculate light levels as heat-map or simply as another piece of info in the HUD. HOT 1
- Iteration Plan for October 2022 HOT 1
- Need help in finding custom entity
- support for new biome data HOT 3
- [BUG] x z limits are not documented
- [BUG] OSX build instructions do not work HOT 9
- Please add 1.20 new blocks and other renamed blocks.
- Biome Misclassifications, Typos, and Omissions. HOT 4
- Show beds in interactive map object list
- [BUG] *** buffer overflow detected ***: terminated HOT 4
- [BUG] Build error: filesystem’ in namespace ‘std’ does not name a type HOT 2
- Help wanted - all "unknown chunks" and only log in out1. Win10 HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bedrock-viz.