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baldurk avatar baldurk commented on July 17, 2024

Can you test this with a recent nightly build? I believe this was a bug in v1.33 which would break if you did something like:

  1. Create D3D12 Device A
  2. Create D3D12 Device B
  3. Destroy either device, and use the other

Instead it would only work if the create/destroys were 'matched' or if there were only one device created. That bug has been fixed since v1.33 in nightly builds.

Otherwise yes I need a reproducible test case, as it's definitely not the case that all D3D12 command queue creation will crash.

from renderdoc.

jkunstwald avatar jkunstwald commented on July 17, 2024

The nightly fixes it, thank you!

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