Comments (2)
That commit should fix the issue, return values from samples in int/uint weren't being properly processed according to their type.
from renderdoc.
For now, I'll have to use buffer
instead of samplerBuffer
to debug.
from renderdoc.
Related Issues (20)
- crash if "VK_KHR_get_physical_device_properties2" is not enabled when "Enable API Validation" HOT 6
- crash when examining capture HOT 1
- Crash on D3D12 Command Queue Creation while DLL is Loaded HOT 2
- D3D12 Pixel History reports depth test failures for stencil write HOT 1
- Inconsistent playback and capture HOT 1
- VK_ERROR_DEVICE_LOST for vulkanExamples shaderobjects HOT 10
- Storage buffers not captured if uploaded during previous frames HOT 2
- Couldn't start global hook HOT 1
- Input vertex attributes and input vertex data not shown when using SPIR-V shaders on OpenGL app HOT 2
- QRenderDoc GLFW: failed to create window surface HOT 2
- Identical expressions. Probably meant .width || .height HOT 3
- Identical statements in if and else if. HOT 3
- Some vertex attributes and buffers are not displayed in pipeline state window HOT 7
- Add Warning Dialog when running Wayland HOT 1
- Error device lost when using buffer device address HOT 4
- External image formats cannot be created HOT 1
- UI Display Issue HOT 8
- Export to bytes does not export the full buffer HOT 2
- Dx12 Cannot show all of used sampler descriptors when using sm5.1 descriptor indexing HOT 2
- Rendering commands replay cause GPU crash if the “Ref all Resources” option is checked HOT 2
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from renderdoc.