Comments (4)
@hab25, if you have specific deficiencies you want discussed, feel free to create them in https://github.com/KetchupBomb/aws-cloud-gaming.
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@KetchupBomb BTW if you haven't seen https://github.com/gcloudrig/gcloudrig yet, it seems to be a similar and more active project. However, it uses only GCP and does not use terraform, among other differences. Even so, it might be worth taking some inspiration from (it is MIT licensed), especially if/when you decide to support GCP.
Also, it has a benchmark which might be worth looking at for comparison.
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I have some interest in helping progress it further, and address some bugs, but I am fairly opinionated about some aspects. There is a bunch of low-quality code in a handful of spots that I'd nearly unilaterally address in a way of my choosing. (For example, in looking to fix the driver install process for g4dn.xlarge
, I'd probably drop all code for other clouds and instance types. Potentially building back up afterwards.)
Alternatively, I don't mind if you file some issues on my fork if you trust my ability to fix and are willing for me to say "No" to non-AWS clouds for the time being.
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@KetchupBomb I would be interested in using your fork under those conditions.
Not sure how many others, but I suspect a lot: this project (generally) provides such a large increase to gaming quality-of-life that it is worth the relatively minor annoyances of not being able to choose machine type or cloud provider.
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Related Issues (9)
- Support automatic gpu driver installation for g2 and g3 instance type
- Terraform files not in canonical format
- Licensed driver is an executable, not zip
- Licensed driver is an executable, not zip
- Remove the original display after driver installation
- Parsec logs out on reboot
- Hard-coded AZ zone identifiers not appropriate for all regions
- Implicit curl dependency can be removed
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