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Comments (5)

BachiLi avatar BachiLi commented on May 18, 2024 1

Looks like a bug in the obj loader. Let me check.

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BachiLi avatar BachiLi commented on May 18, 2024 1

Looks like obj textures conventionally have (0, 0) at lower left, so I need to flip y coordinate to obtain correct uv mapping. I added a flag "flip_tex_coords" in load_obj and set the default to true (similar to Mitsuba). Now the rendering matches MeshLab's result:

rendering
target

meshlab
meshlab_screenshot

Let me know if the latest commit fixed your problem or not.

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BachiLi avatar BachiLi commented on May 18, 2024

Hi,

If there is something wrong I think it's in the uv map of the model but not the texture mapping code. Can you share the model, textures, and expected results?

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MatisHudon avatar MatisHudon commented on May 18, 2024

Hi,

I understand your concern. However, I have tried many obj/mtl with texture and not one loads correctly. For example a Free obj from CGTrader: https://www.cgtrader.com/items/234469/download-page. If you load it in meshlab you can see the expected result (note that you might need to edit file paths in the mtl file). You can load it with the pose estimation tutorial with this camera setup:

cam = pyredner.Camera(position = torch.tensor([0.0, 80.0, 200.0]),
                      look_at = torch.tensor([0.0, 80.0, 0.0]),
                      up = torch.tensor([0.0, 1.0, 0.0]),
                      fov = torch.tensor([55.0]), # in degree
                      clip_near = 1e-2, # needs to > 0
                      resolution = (256, 256),
                      fisheye = False)

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MatisHudon avatar MatisHudon commented on May 18, 2024

I was suspecting something like this. Perfect it works now, thank you!

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