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How to optimize SVBRDF(Texture) about redner HOT 4 CLOSED

bachili avatar bachili commented on May 18, 2024
How to optimize SVBRDF(Texture)

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Comments (4)

tim37021 avatar tim37021 commented on May 18, 2024

should I re-assign text to diffuse_reflectance??
it seems the texels is not updated even if text is change.

scene.materials[-2].diffuse_reflectance = pyredner.Texture(text)

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tim37021 avatar tim37021 commented on May 18, 2024

If I try to rebuild the graph by reassign texture to diffuse reflectance.
Cuda memory access error will occur

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BachiLi avatar BachiLi commented on May 18, 2024

Hi,
The key is to do the re-assignment also in the gradient descent loop, so that PyTorch will propagate the derivatives for you. I added an example (and fixed a bug related to roughness texture derivatives) in https://github.com/BachiLi/redner/blob/master/tests/test_svbrdf.py
Let me know if there's other issues.

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BachiLi avatar BachiLi commented on May 18, 2024

Closing this issue. Feel free to reopen if there are other questions.

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