Comments (7)
Hello, you need to copy the "assets" folder in the image directory.
I did not understand if the other thing was a question or a suggestion.
from winter.
OK, thank you. Now it should work. I must have missed those instructions.
It was actually just a suggestion, in case you felt like it would be a good idea. It makes the code independent of resource files, since it contain the encoded data in itself instead. It is a matter of what one prefer, of course.
from winter.
I have thought about that, but it would be unnatural because you always have the asset files first and other engines use it this way. But maybe is a good point of discussion, it can be the other way, i dont know
from winter.
from winter.
Ok, i will have it in mind. Maybe is better to have examples auto containing the assets
from winter.
As another suggestion,
you can call a system file explorer to get the folder path when a demo-folder-path has not been set, or if it doesn't exist anymore on the drive. Then just send the path to the instantiated asset manager to prepend files for loading.
from winter.
I had not thought about that, thanks for the suggestion :D
from winter.
Related Issues (14)
- No estΓ‘ funcionando correctamente el manejo de colisiones
- Got an error following installation+example guides HOT 3
- Reify Animations Scheduler as a System module
- Instantiation order errors in examples HOT 1
- Adapt to use ECS architecture
- Separete examples in another repo HOT 1
- Mejorar la demo del juego
- Add camera support
- Add atlas files support
- Not clear how to run the Arkanoid game HOT 7
- SpiderInvasion example problem HOT 1
- Increase Test Coverage HOT 1
- Native Physics HOT 3
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from winter.