Comments (2)
I think this has something to do with the ProgramState
being set on all child stencil nodes. They are all being set to the same ProgramState
instance, but if this is changed to be a unique instance per child, then the problem is fixed, but memory usage goes up because of some other issue that I'm trying to track down.
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Issue should now be fixed in PR #1957
The resulting output is now this:
To reproduce this output, then in addition to the cpp-tests
changes mentioned in the initial post above, also change this line:
holesClipper->setStencil(_holesStencil);
to this:
holesClipper->setStencil(_holesStencil, true);
from axmol.
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