Comments (1)
You can easily do all these things with the library. Most newer strategies don't care about the game length, but the older tournament strategies sometimes hard code specific rounds in which to change behavior. Most of the literature avoids high noise levels -- high noise tends to have a smoothing effect that isn't particularly interesting and few strategies are designed for such high noise levels.
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Related Issues (20)
- Reorganisation of documentation. HOT 3
- Reorganisation ? of cheating strategies
- Add a citation.cff file HOT 6
- Links to contributing guide broken by docs restructure
- CI failing due to typing issues HOT 3
- Implement asymmetric games HOT 6
- Game classification HOT 4
- Implement abstract games more fully (5.0.0)
- Restructure strategies folder HOT 4
- Documentation for 5.0.0
- Simplify/move the `ResultSet` HOT 1
- Expressing in a formal logical language HOT 2
- You may have missed some details in your code HOT 1
- I couldn't find the strategy submitted by Mauk in the competition for 19th place HOT 2
- If I want to test the first tournament, what should I do based on your code? HOT 2
- Do you know the source code of the first tournament? HOT 2
- axelrod.plot.Plot may be incompatible with recent Pandas udpates HOT 2
- Change the TFT in the first tournament HOT 3
- Supporting Python 3.12 HOT 1
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