Comments (4)
This is possible by not adding the Audio Input when the session is configured our monitored. This will (should) still allow video capture without audio. Here's the code example if you want to fork and try it yourself (the add audio input is commented):
/// Configure session, add inputs and outputs
fileprivate func configureSession() {
guard setupResult == .success else {
return
}
// Set default camera
currentCamera = defaultCamera
// begin configuring session
session.beginConfiguration()
configureVideoPreset()
addVideoInput()
//addAudioInput()
configureVideoOutput()
configurePhotoOutput()
session.commitConfiguration()
}
/// Add inputs after changing camera()
fileprivate func addInputs() {
session.beginConfiguration()
configureVideoPreset()
addVideoInput()
//addAudioInput()
session.commitConfiguration()
}
I hope to add this as a feature in the future, but will require some testing
from swiftycam.
Perfect! Everything is working nicely. Will stay posted for any further updates. Thanks for your timely response as always.
from swiftycam.
Seems to be implemented natively here 5fcc21e. Just CocoaPods' 2.4.0 pending?
from swiftycam.
Yes sorry. The pod has just been updated
from swiftycam.
Related Issues (20)
- The sound in the video is very quiet HOT 5
- Movie File Finishing Error HOT 1
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- Switch Camera while recording video
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- crash when run on simulator "collection was mutated while being enumerated" HOT 2
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- Add a way to mute the shutter sound from the camera
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