Comments (2)
Same question here. Could you please offer some simple examples? Cheers!
from html5-virtual-game-controller.
The example code listed in README is incorrect. Here's the correct example to configure joystick:
GameController.init( {
left: {
type: 'joystick',
position: { left: '15%', bottom: '15%' },
joystick: {
touchStart: function() {
console.log('touch starts');
},
touchEnd: function() {
console.log('touch ends');
},
touchMove: function( details ) {
console.log( details.dx );
console.log( details.dy );
console.log( details.max );
console.log( details.normalizedX );
console.log( details.normalizedY );
}
}
},
right: {
type: 'joystick',
position: { right: '15%', bottom: '15%' } ,
joystick: {
touchMove: function( details ) {
// Do something...
}
}
}
});
Please note, that you have to enclose touchStart, touchEnd and touchMove functions inside joystick
object. I would suggest you to read Advanced Options Section carefully.
from html5-virtual-game-controller.
Related Issues (11)
- Error during Karma Test
- NPM distribution not up to date
- remove
- dpad and touch are not working on ios
- fire user's callback with event argument
- It slows down when pressing joystick or button repeatedly
- Canvas not clearing HOT 1
- Enhancement Request: JoyStick snap to neutral option
- Cannot start the demo game on mobile device
- Orientation swapping breaks layout
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from html5-virtual-game-controller.