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MacOS builds about cataclysm-eod HOT 4 CLOSED

DazedNConfused- avatar DazedNConfused- commented on July 18, 2024
MacOS builds

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DazedNConfused- avatar DazedNConfused- commented on July 18, 2024

I am not well versed in CDDA's build process, nor it's MacOS related intricacies. But I spot an error that may or may not be related to this issue in https://github.com/AtomicFox556/Cataclysm-EOD/actions/runs/7780163294/job/21212413665

/Applications/Xcode_14.2.app/Contents/Developer/usr/bin/make -C lang
make[1]: Nothing to be done for `all'.
mkdir -p Cataclysm.app/Contents/Resources/lang/mo/
cp -pR lang/mo/* Cataclysm.app/Contents/Resources/lang/mo/
cp -R data/sound Cataclysm.app/Contents/Resources/data
cp -R gfx Cataclysm.app/Contents/Resources/
cp -R /Users/runner/Library/Frameworks/SDL2.framework Cataclysm.app/Contents/Resources/
cp -R /Users/runner/Library/Frameworks/SDL2_image.framework Cataclysm.app/Contents/Resources/
cp -R /Users/runner/Library/Frameworks/SDL2_ttf.framework Cataclysm.app/Contents/Resources/
cp -R /Users/runner/Library/Frameworks/SDL2_mixer.framework Cataclysm.app/Contents/Resources/
plutil -convert binary1 Cataclysm.app/Contents/Info.plist
dmgbuild -s build-data/osx/dmgsettings.py "Cataclysm DDA" Cataclysm.dmg
Traceback (most recent call last):
  File "/Library/Frameworks/Python.framework/Versions/Current/bin/dmgbuild", line 7, in <module>
    import dmgbuild
  File "/Library/Frameworks/Python.framework/Versions/3.12/lib/python3.12/site-packages/dmgbuild/__init__.py", line 1, in <module>
    from .core import build_dmg
  File "/Library/Frameworks/Python.framework/Versions/3.12/lib/python3.12/site-packages/dmgbuild/core.py", line 5, in <module>
    import pkg_resources
ModuleNotFoundError: No module named 'pkg_resources'
make: *** [dmgdist] Error 1
Error: Process completed with exit code 2.

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AtomicFox556 avatar AtomicFox556 commented on July 18, 2024

I am aware of this issue; previous one was marked stale and later close by the bot.

I am not famillar with the build process of MacOS (and neither I have a suitable device to try to figure it out), so I don't really know how to fix this; help would be appreciated.

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DazedNConfused- avatar DazedNConfused- commented on July 18, 2024

Seems like the PR's related build managed to produce the tiles MacOS artifact. The curses one failed to detach the device cleanly

hdiutil: detach: timeout for DiskArbitration expired
hdiutil: detach: drive not detached
hdiutil: detach: timeout for DiskArbitration expired
hdiutil: detach: drive not detached
hdiutil: detach: timeout for DiskArbitration expired
hdiutil: detach: drive not detached
hdiutil: couldn't eject "disk6" - Resource busy
hdiutil: couldn't eject "disk6" - Resource busy
hdiutil: couldn't eject "disk6" - Resource busy
Traceback (most recent call last):
  File "/Library/Frameworks/Python.framework/Versions/Current/bin/dmgbuild", line 36, in <module>
    dmgbuild.build_dmg(args.filename, args.volume_name, args.settings, defines=defines, lookForHiDPI=args.lookForHiDPI)
  File "/Library/Frameworks/Python.framework/Versions/3.12/lib/python3.12/site-packages/dmgbuild/core.py", line 614, in build_dmg
    raise DMGError('Unable to detach device cleanly')
dmgbuild.core.DMGError: Unable to detach device cleanly

that is a MacOS problem that I have seen happening once before, in a different pipeline, and with a rerun the second time succeeded. So I wouldn't worry too much about it yet.

What does worry me though, is something unrelated to the change, or this ticket for that matter: the Windows builds are failing:

image

That is something that I have seen in my own branch, but I had dismissed it as a problem inherent to my fork and nothing else. Seems like there may be another issue there...

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github-actions avatar github-actions commented on July 18, 2024

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

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