Comments (1)
You can add two exported functions to your DLL, and move initial/uninitial code from DllMain to new func, such as:
// cpp pseudo code
typedef void(*pFinishCb)();
__declspec(dllexport) void AsyncInitialize(pFinishCb cb) {
std::thread([](){
// do something...
cb();
}).detach();
}
__declspec(dllexport) void AsyncUninitialize(pFinishCb cb) {
std::thread([](){
// do something...
cb();
}).detach();
}
and wrap it to async rust func:
// rust pseudo code
async fn MyAsyncInitialize() {
cpp::LoadLibrary();
let (tx, rx) = mpsc::channel();
cpp::AsyncInitialize(move ||{
tx.send(());
});
rx.recv().await;
}
// and same to Unitialize
now you can async initialize/uninitialize your dll in async:
MyAsyncInitialize().await;
from async-std.
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from async-std.