Comments (8)
When did you check out PRKit? Mac support was recently added by Panajev. If you're using the latest, I'll take a closer look.
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I'm using all latest. Also I send a couple of mails to Panajev, but he does not response to me.. Please take a look..
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Also, I tried post here.... with no response http://www.cocos2d-iphone.org/forum/topic/32495
http://www.cocos2d-iphone.org/forum/topic/75076
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I was able to reproduce the Mac issue. Hopefully fix coming soon.
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Fixed. Code was assuming CGPoint
and GLFloat
were the same size, so it wasn't working on 64 bit systems (e.g. Mac OS X).
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KAMIKAZEUA, sorry for not getting back to you for so long. As you can see from my contributions chart on GitHub, I have been kind of off the grids for a long time now. Short story: started a new job in early December, moved abroad, etc... I will go in more detail in a PM. Again, my apologies for what happened.
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Panajev,
nice to hear you back :) and congratulations with new job!
However Issue is fixed by asinesio! Thanks a lot!
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One thing I am still slapping myself over for is that by turning on more and more warnings I could have figured this out earlier on... floating point conversions... :(.
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Related Issues (11)
- Not all files are licensed with MIT HOT 1
- Texture problems: "swimming", glitches using PRKit, textured polygon HOT 20
- How can i get the texture ? HOT 1
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- Blending issues HOT 2
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- Problem with Cocos2d 2.0 HOT 5
- Portrait Issue HOT 4
- Problem with Portrait and Landscape texture. HOT 2
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