Comments (5)
Hi Kerod.
Thanks for trying RL Matrix. I am in the process of making it a lot more polished and I'll be ditching binary serialiser for buffer saving.
I never exposed the saving method for RLMatrix.Godot and for plain RLMatrix if I remember correctly its deleted/commented out.
Are you using DQN or PPO? I might be able to publish something today for you. But there will be small breaking changes.
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Thanks a lot for the prompt response! I'm currently using PPO.
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Thanks a lot for the prompt response! I'm currently using PPO.
Thats a shame. I'm a bit behind on this one. Let's see what I can do.
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No worries at all! I understand that these things take time, and I'm really grateful for your willingness to help out.
I just wanted to reiterate how much I admire what you're doing with RL Matrix. It's a fantastic tool for the C# RL community, and I'm excited to see how it evolves.
Count me in for support—I'd be more than happy to contribute examples and functionality to help push the project forward.
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Just an update that I have commited an updated version. Its not on nuget yet
For you this means massive performance improvements for both PPO & DQN. Also RNN now works as intended and I am satisfied with it.
I have exposed save/load methods temporarily in the TrainingManagerBaseDiscrete so you'll have to find opportune time to access it (in between frame updates) or edit it yourself - let me know if you need help.
You may have to change some of your implementations as IEnvironment as been replaced with Async variant to enable some weird DRL experiments...
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