Comments (13)
@xiaolong7
It can be used as long as you are reconstructing a TIN (2.5D) surface: when for each x,y there is only one height.
For example:
- possible: reconstructing terrain from a point cloud (e.g., from UAV photogrammetry)
- not possible: reconstructing tunnel surface from a laser scan
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I am a simple user, I am not familiarized with the theory behind. I know TetGen implements it in 3D, and there is a paper describing it: http://doi.acm.org/10.1145/2629697
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@GenieTim
To my knowledge nothing happened
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One may either use another algorithm for surface reconstruction or do some hacks. Maybe constrained DT is not a good tool for the job in your case.
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Hi,
Do you mean creating constrained Delaunay tetrahedralizations?
I donβt know how easy/complex such a generalization is, so any input and contributions are welcome. Do you have any good references or algorithm descriptions in mind?
Hypothetically since 3d versions of predicates are available, inserting points should be rather straightforward. Inserting constraints could be more difficult in 3d though.
Thanks for the interest and feedback.
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Thanks, I will look into it. It definitely looks like it needs some effort. So I can't promise anything anytime soon.
Leaving this issue open as any contributions are welcome.
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hi can I work on this issue
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Thanks, @anishsingh935
Let me know if you need any help. Please be aware that this might be a sizable effort: up to a point that it makes more sense to have constrained tetrahedralization as a stand alone lib based on CDT. Perhaps CDT3D or CDTet :)
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Hi @anishsingh935 , may I kindly ask: what is the status, where you able to progress, is there a CDT3D or CDTet now?
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Hi, can CDT be used for 2D triangulation of points in 3D space, like 3D surface reconstruction of point clouds?
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I'm looking for a way to triangulate a pointcloud. Here's an example:
A highway road surface:
segments.mov
sample data: segments.pcd.zip
For a workaround, I may 1) segmentize pointcloud (colored by segment); 2) call CDT (ignoring z); 3) merge each segment's CDT into one.
It'll be great if CDT supports surface pointcloud.
Maybe just modify spatial query, filter out points on other levels (z value) will solve it.
I'll give it a try.
https://jeremybyu.github.io/polylidar/introduction.html sounds promising also.
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Hi, @district10
If I understood you correctly the question is how to reconstruct the surface in the areas where roads overlap at different height levels. Is this right?
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@artem-ogre Yes. It's like building a CDT along the way, without botherings of overpass/underpass.
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Related Issues (20)
- [1.3.3] Issue with edge insertion (CDT::IntersectingConstraintEdges::Resolve) HOT 6
- What is the coordinate system for this algorithm? HOT 4
- Port to C# [link in description]
- Some inputs that trigger failure HOT 3
- Warnings: `vertices` is shadowing a member declaration HOT 1
- Tiny compilation warning (VS2019) HOT 6
- initializeWithCustomGrid HOT 1
- Infinite Loop in Conform Mode HOT 4
- overlapping edges / flat triangles (solved) HOT 5
- Csharp support? HOT 1
- Are there better ways to find all triangles containing a certain edge? HOT 2
- Generate some degenerate triangles HOT 2
- How to update triangulations efficiently? HOT 10
- How to obtain the vertices inside the boundary composed with some edges? HOT 3
- A case that failed in triangulation HOT 20
- Question about m_vertTris HOT 1
- Wrong super-triangle calculated for tiny bounding box
- Failure in eraseOuterTriangles HOT 3
- Callbacks HOT 3
- Unexpected new vertices created; potential issues (or misuse of the API?) HOT 3
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