Comments (8)
from ldos.
At the moment it seems like the music will also stop.
It seems like I need LSP_MusicPlayTick exposed. Then I have two options:
1 - Call LSP_MusicPlayTick every frame.
2 - Replace the CIA handler with a simple one that calls LSP_MusicPlayTick.
A third option is that I add the simple handler on the LDOS side and add a method for telling it to swap to that handler.
I can give those a try, but it seems like there's a good chance I could introduce a music glitch not matter what I do. Of the options replacing the CIA handler seems easiest and most likely to continue without glitching.
from ldos.
I gave that a try and it seems like it works.
It does save a few cycles, but not really enough to solve my problems.
Using insane player code might be another thing I'll try.
from ldos.
No need to keep this open.
from ldos.
from ldos.
from ldos.
from ldos.
Good to know about the vbl irq. I'll give that a go.
I think the main problem is that I was initially testing with a simpler mod file. Now I've switch to testing with the Redux mod file and the DMA usage is pushing things over the edge, along with the CIA irq and standard LSP player.
In my standalone exe it was working okay, but that was with the simpler mod.
I'm sure can eventually get it working one way or another, I might try integrating an Insane player for the final mod into LDOS, that'll help.
Worst case I can reduce the screen area I'm using, but as I'm sure you can appreciate that feels like admitting defeat!
If you are on discord (My account is: _jobbo) it'd be nice to be able to chat on there if I need help late in the day. I'm also on twitter if you follow me back we can use that (@CosmicOrbs68k).
But most likely I have enough info to go on and I'll just need to find the right mix of optimizations.
p.s. Both LSP and LDOS are absolutely awesome! So happy to be able to use them!
from ldos.
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from ldos.