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Rui1973Martins avatar Rui1973Martins commented on August 11, 2024

You already seem to support symbol replacement, related with ROM or BASIC addresses.

FRAMES for example.
image

So it's just a matter of providing a file load mechanism to merge a few more definitions.

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ArjunNair avatar ArjunNair commented on August 11, 2024

That's a good idea!

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ArjunNair avatar ArjunNair commented on August 11, 2024

This feature has now been added.

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sky-ruimartins avatar sky-ruimartins commented on August 11, 2024

Cool
I'll try it, as soon as possible.

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sky-ruimartins avatar sky-ruimartins commented on August 11, 2024

I just took a quick look at the code, loadSymbolsToolStripMenuItem_Click, and it seems this will not work very well for 128K machines, or any machine that uses memory banks.
But it can depend a lot on how the labels are defined.

I would probably support memory locations larger than 65535, by including some reference to the memory bank, and the relative memory position.

The parsing also seems limited to regular ints (base 10), without support for Hex numbers for example.

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sky-ruimartins avatar sky-ruimartins commented on August 11, 2024

I would also suggest that you refactor the loading/parsing of the file, into a specific re-usable function, so that it can be triggered from somewhere else, like for example, by searching if the symbol file exists with the same name but different extension, than the loaded file.

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