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Comments (5)

aprobinson avatar aprobinson commented on September 16, 2024

Check out this sprite sheet editor: http://www.aseprite.org/. We can get the source from here: https://github.com/aseprite/aseprite

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seanrobinson1114 avatar seanrobinson1114 commented on September 16, 2024

Nice. When I get back from climbing I will start making the spaceship class
and sprite sheet.
On Oct 16, 2015 6:00 PM, "Alex Robinson" [email protected] wrote:

Check out this sprite sheet editor: http://www.aseprite.org/. We can get
the source from here: https://github.com/aseprite/aseprite


Reply to this email directly or view it on GitHub
#12 (comment).

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aprobinson avatar aprobinson commented on September 16, 2024

Def. Let me know when you have a prototype (sprite sheet and class).

On 10/16/2015 07:26 PM, sean robinson wrote:

Nice. When I get back from climbing I will start making the spaceship
class
and sprite sheet.
On Oct 16, 2015 6:00 PM, "Alex Robinson" [email protected] wrote:

Check out this sprite sheet editor: http://www.aseprite.org/. We can get
the source from here: https://github.com/aseprite/aseprite


Reply to this email directly or view it on GitHub
#12 (comment).


Reply to this email directly or view it on GitHub
#12 (comment).

Alex Robinson
Nuclear Regulatory Commission Fellow
Department of Engineering Physics
University of Wisconsin - Madison

809 Engineering Research Building
1500 Engineering Drive
Madison, WI 53706

email : [email protected]
cell : 608.669.5028

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seanrobinson1114 avatar seanrobinson1114 commented on September 16, 2024

Just a heads up I'm working on building everything on the laptop. Just got
the charger last night. I'll start the spaceship class and sprite when I
finish. If your sick of waiting and want to start feel free
On Oct 16, 2015 10:29 PM, "Alex Robinson" [email protected] wrote:

Def. Let me know when you have a prototype (sprite sheet and class).

On 10/16/2015 07:26 PM, sean robinson wrote:

Nice. When I get back from climbing I will start making the spaceship
class
and sprite sheet.
On Oct 16, 2015 6:00 PM, "Alex Robinson" [email protected]
wrote:

Check out this sprite sheet editor: http://www.aseprite.org/. We can
get
the source from here: https://github.com/aseprite/aseprite


Reply to this email directly or view it on GitHub
#12 (comment).


Reply to this email directly or view it on GitHub
#12 (comment).

Alex Robinson
Nuclear Regulatory Commission Fellow
Department of Engineering Physics
University of Wisconsin - Madison

809 Engineering Research Building
1500 Engineering Drive
Madison, WI 53706

email : [email protected]
cell : 608.669.5028


Reply to this email directly or view it on GitHub
#12 (comment).

from gdev.

aprobinson avatar aprobinson commented on September 16, 2024

Sounds good, there's no rush. I just finished some shape classes for our buttons. Still needs some testing but it's coming along
On Oct 18, 2015 9:31 AM, sean robinson [email protected] wrote:Just a heads up I'm working on building everything on the laptop. Just got
the charger last night. I'll start the spaceship class and sprite when I
finish. If your sick of waiting and want to start feel free
On Oct 16, 2015 10:29 PM, "Alex Robinson" [email protected] wrote:

Def. Let me know when you have a prototype (sprite sheet and class).

On 10/16/2015 07:26 PM, sean robinson wrote:

Nice. When I get back from climbing I will start making the spaceship
class
and sprite sheet.
On Oct 16, 2015 6:00 PM, "Alex Robinson" [email protected]
wrote:

Check out this sprite sheet editor: http://www.aseprite.org/. We can
get
the source from here: https://github.com/aseprite/aseprite


Reply to this email directly or view it on GitHub
#12 (comment).


Reply to this email directly or view it on GitHub
#12 (comment).

Alex Robinson
Nuclear Regulatory Commission Fellow
Department of Engineering Physics
University of Wisconsin - Madison

809 Engineering Research Building
1500 Engineering Drive
Madison, WI 53706

email : [email protected]
cell : 608.669.5028


Reply to this email directly or view it on GitHub
#12 (comment).

—Reply to this email directly or view it on GitHub.

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