Comments (5)
Check out this sprite sheet editor: http://www.aseprite.org/. We can get the source from here: https://github.com/aseprite/aseprite
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Nice. When I get back from climbing I will start making the spaceship class
and sprite sheet.
On Oct 16, 2015 6:00 PM, "Alex Robinson" [email protected] wrote:
Check out this sprite sheet editor: http://www.aseprite.org/. We can get
the source from here: https://github.com/aseprite/aseprite—
Reply to this email directly or view it on GitHub
#12 (comment).
from gdev.
Def. Let me know when you have a prototype (sprite sheet and class).
On 10/16/2015 07:26 PM, sean robinson wrote:
Nice. When I get back from climbing I will start making the spaceship
class
and sprite sheet.
On Oct 16, 2015 6:00 PM, "Alex Robinson" [email protected] wrote:Check out this sprite sheet editor: http://www.aseprite.org/. We can get
the source from here: https://github.com/aseprite/aseprite—
Reply to this email directly or view it on GitHub
#12 (comment).—
Reply to this email directly or view it on GitHub
#12 (comment).
Alex Robinson
Nuclear Regulatory Commission Fellow
Department of Engineering Physics
University of Wisconsin - Madison
809 Engineering Research Building
1500 Engineering Drive
Madison, WI 53706
email : [email protected]
cell : 608.669.5028
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Just a heads up I'm working on building everything on the laptop. Just got
the charger last night. I'll start the spaceship class and sprite when I
finish. If your sick of waiting and want to start feel free
On Oct 16, 2015 10:29 PM, "Alex Robinson" [email protected] wrote:
Def. Let me know when you have a prototype (sprite sheet and class).
On 10/16/2015 07:26 PM, sean robinson wrote:
Nice. When I get back from climbing I will start making the spaceship
class
and sprite sheet.
On Oct 16, 2015 6:00 PM, "Alex Robinson" [email protected]
wrote:Check out this sprite sheet editor: http://www.aseprite.org/. We can
get
the source from here: https://github.com/aseprite/aseprite—
Reply to this email directly or view it on GitHub
#12 (comment).—
Reply to this email directly or view it on GitHub
#12 (comment).Alex Robinson
Nuclear Regulatory Commission Fellow
Department of Engineering Physics
University of Wisconsin - Madison809 Engineering Research Building
1500 Engineering Drive
Madison, WI 53706email : [email protected]
cell : 608.669.5028—
Reply to this email directly or view it on GitHub
#12 (comment).
from gdev.
Sounds good, there's no rush. I just finished some shape classes for our buttons. Still needs some testing but it's coming along
On Oct 18, 2015 9:31 AM, sean robinson [email protected] wrote:Just a heads up I'm working on building everything on the laptop. Just got
the charger last night. I'll start the spaceship class and sprite when I
finish. If your sick of waiting and want to start feel free
On Oct 16, 2015 10:29 PM, "Alex Robinson" [email protected] wrote:
Def. Let me know when you have a prototype (sprite sheet and class).
On 10/16/2015 07:26 PM, sean robinson wrote:
Nice. When I get back from climbing I will start making the spaceship
class
and sprite sheet.
On Oct 16, 2015 6:00 PM, "Alex Robinson" [email protected]
wrote:Check out this sprite sheet editor: http://www.aseprite.org/. We can
get
the source from here: https://github.com/aseprite/aseprite—
Reply to this email directly or view it on GitHub
#12 (comment).—
Reply to this email directly or view it on GitHub
#12 (comment).Alex Robinson
Nuclear Regulatory Commission Fellow
Department of Engineering Physics
University of Wisconsin - Madison809 Engineering Research Building
1500 Engineering Drive
Madison, WI 53706email : [email protected]
cell : 608.669.5028—
Reply to this email directly or view it on GitHub
#12 (comment).
—Reply to this email directly or view it on GitHub.
from gdev.
Related Issues (12)
- Add EnableSDLSupport macro to build system
- Add SDL_Text extension library support to build system HOT 2
- Finish implementing the texture class HOT 2
- Finish implementing the StartButton class
- Add rectangle and circle shape classes for use with the ShapeButton class HOT 2
- Add exception testing/catching macros, exception classes, DBC functionality
- Unit test the Surface wrapper class
- Unit test the Window wrapper class
- Unit test the Renderer wrapper class HOT 1
- Unit test the texture wrapper class HOT 1
- Unit test StreamingTexture wrapper class
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