Comments (4)
Funny you should say that, because I've started work on a "Material Explorer" using threejs that will hopefully be on the site sometime in the future. Sneak peek here (viewport size is broken atm): https://physicallybased.info/threejs/
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Thats pretty kewl. Can't wait to see it all working.
from physically-based-api.
Sorry I forgot to answer your question about releasing the render ball scene. I have plans to do just that. I need to clean it up and do some further testing to make sure it works consistently (as possible) across different render engines.
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Just a little update; the USD Assets Working Group is working on a standardized render ball that I most likely will update to when it's ready. It's based on the same render ball I've used on the website.
Here you can read a little bit more about it: https://docs.google.com/document/d/1Xeg646DNUm9KWXN71BFSFLW1L5_Ed8_2DawT6NdEhTQ/edit#
This is the repository where it should be available when they release something: https://github.com/usd-wg/assets
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