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puca21

greed's Issues

Keys and locked doors

Implement a key system where keys unlock doors when collected and brought to the door.

Robots

Robot-blocks.

When touched they start copying the movement of triggering player.
Deactivated when touching buttons?

Pause menu

a499c67 adds simple menu.
Still needs (at least):

  • Resume button
  • Back to main menu-button
  • Quit-button?

Missing file?

Hi, I am trying to compile the project and the include "pseudoSinCos" is missing, could you add it?

Improve player models

Player models needs to be discussed.

Suggestions:

  • As is.
  • Stay cubes, but add animated faces.
  • Completely new models.

Coins

Some sort of coins which reward the players for taking extra difficult ways or something similar.

Backgrounds

Some sort of subtle patterns in the background.

Crushed when walking precisely between floor and roof

If a player goes between two tiles where the distance is exactly the same as player height, the player is crushed.

This is because atm the crush script just checks if both top and bottom raycasts hit something. Should probably check velocity of objects as well.

Secret levels

Add secret levels.

Unlocked by what? Coins, secret passages?

No player bounce

If both players are traveling upward (i.e. jump at almost the same time) the above player is not bounced upwards.

New level management system

The current system works sort of well, except when you need to reorder level order.

New system should;

  • Allow for easy rearranging.
  • Allow for scene and level name changes.
  • Minimize maintenance.

Improve hint model

Hint should be an arrow, triangle or similar to show purpose effectively.

Story

Should the game have a story? Probably.
How much story?
About what?

Levers

Like a button, but with on/off toggleable instead.

Players move when touching

If the players touch each other when standing on the ground. They sometime randomly slide across the floor. Might have to do with 6cff3cb but needs investigation.

Credits

Rolling credits.

Post any external credit that is needed in this issue.

Rewrite button system with BroadcastMessage

The button system works okay in its current implementation, but it's possible that we could change to a implementation based on BroadcastMessage that negates the need for multiple button classes. This could be favorable, but we also loose the benefit of static typing.

Death effect

Should probably improve death effect, since right now the only effect is if you are crushed (which is buggy) and other times the char just disappears after short delay. Might need to add different effects to different deadly things.

Third party controller support

Right now only supports PS3 controllers (and only on OS X).
Should probably just buy InControl-asset or similar.

Compare different assets.

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