Comments (2)
I'm also interested in hosting load81 scripts in the cloud. I'm not sure if raw HTTP URLs are the best way to do it - I'm thinking of kids who want to share a game they made with their friends and setting up a webserver (or signing up for S3, etc) seems like a big stumbling block.
My ideal for the NaCl port is that someone can get a short link over instant messenger (like http://load81.com/s/$ID) and instantly start playing. Publishing code from the editor should be just as easy, and I'd want to get copy-paste to work somehow so they can just paste that link to email/IM/facebook.
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I'm thinking it would sort of be nicer to just have cloud support within load81 so that you don't need to have anything to do with URL's, you just have 'rooms' created by users, and assets that can be selected from the list .. with publishing rights given to users out of the box (with, say, limits on # of scripts/etc.) so they can create their own rooms, scripts, and so on. This'd be pretty neat - I imagine sitting with my boys and watching new stuff pop up in the LOAD81 script cloud.
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Related Issues (20)
- Feature request: sound HOT 5
- Feature request: Open Pandora BUILD support
- Feature request: cmd-line args for screen resolution/fullscreen mode HOT 1
- Feature request: File-selection capabilities HOT 1
- Artwork HOT 2
- Alpha parameter is Float, all else is Integer HOT 34
- Bug: Performance on Open Pandora is 'laggy' HOT 1
- Bug: 'make clean' doesn't clean the Lua tree HOT 2
- Factor out editor HOT 2
- Cloud messages for Load81 HOT 5
- Feature request: Joystick support HOT 6
- Feature request: Programmatically Return to Editor HOT 2
- BUG: Editor failure if too many Backspaces entered rapidly
- Unable to compile HOT 1
- support offscreen drawing HOT 1
- can't quit on MacOSX HOT 1
- Not building on OS X 10.9.5 HOT 2
- load81 x SDL x cygwin 64-bit
- Compilation warnings: `pixel` set but not used, misleading indentation. HOT 2
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