• Enrolled in HIVE Helsinki programming school in October 2021.
"𝙶𝚎𝚝𝚝𝚒𝚗𝚐 𝚒𝚗𝚝𝚘 𝙷𝙸𝚅𝙴 𝚠𝚊𝚜 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚑𝚊𝚛𝚍𝚎𝚜𝚝 𝚝𝚑𝚒𝚗𝚐𝚜 𝙸'𝚟𝚎 𝚖𝚊𝚗𝚊𝚐𝚎𝚍. 𝙸𝚝 𝚠𝚊𝚜 𝚊 𝚖𝚘𝚗𝚝𝚑 𝚕𝚘𝚗𝚐 𝚎𝚗𝚝𝚛𝚊𝚗𝚌𝚎 𝚎𝚡𝚊𝚖."
• Finished the HIVE "core-studies" final project "Doom-nukem" in March 2023.
"𝟷𝟼 𝚖𝚘𝚗𝚝𝚑𝚜 𝚊𝚏𝚝𝚎𝚛 𝚝𝚑𝚎 𝚜𝚝𝚊𝚛𝚝 𝚘𝚏 𝚖𝚢 𝚜𝚝𝚞𝚍𝚒𝚎𝚜, 𝙸 𝚑𝚊𝚟𝚎 𝚗𝚘𝚠 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚍 𝚖𝚢 𝚏𝚒𝚗𝚊𝚕 𝚊𝚜𝚜𝚒𝚐𝚗𝚖𝚎𝚗𝚝 𝚊𝚜 𝚊 𝚐𝚛𝚘𝚞𝚙 𝚕𝚎𝚊𝚍𝚎𝚛 𝚏𝚘𝚛 𝚊 𝚏𝚒𝚛𝚜𝚝-𝚙𝚎𝚛𝚜𝚘𝚗 𝚜𝚞𝚛𝚟𝚒𝚟𝚊𝚕 𝚐𝚊𝚖𝚎, 𝚒𝚖𝚙𝚕𝚎𝚖𝚎𝚗𝚝𝚒𝚗𝚐 𝚙𝚘𝚕𝚢𝚐𝚘𝚗𝚊𝚕 𝚛𝚊𝚢𝚌𝚊𝚜𝚝𝚒𝚗𝚐, 𝚠𝚛𝚒𝚝𝚝𝚎𝚗 𝚎𝚗𝚝𝚒𝚛𝚎𝚕𝚢 𝚒𝚗 𝙲."
• Practice on `C` and `C++` continues. Work on a 4-month internship starts February 2024.
"𝙸 𝚜𝚝𝚒𝚕𝚕 𝚟𝚒𝚜𝚒𝚝 𝚊𝚗𝚍 𝚌𝚘𝚗𝚝𝚒𝚗𝚞𝚎 𝚘𝚗 𝚖𝚢 𝚜𝚒𝚍𝚎-𝚙𝚛𝚘𝚓𝚎𝚌𝚝𝚜."
• Practices forms of traditional, historical and modern swordsmanship five days a week.
"𝙼𝚘𝚛𝚗𝚒𝚗𝚐 𝚐𝚎𝚔𝚒𝚔𝚎𝚗 𝚔𝚎𝚒𝚔𝚘 撃剣稽古 𝚒𝚜 𝚏𝚛𝚘𝚖 𝟽 𝙰𝙼 𝚝𝚘 𝟿 𝙰𝙼. 𝙸 𝚙𝚛𝚊𝚌𝚝𝚒𝚌𝚎 𝚖𝚘𝚛𝚎 𝚏𝚛𝚎𝚎-𝚏𝚘𝚛𝚖 𝚜𝚝𝚞𝚏𝚏 𝚊𝚗𝚍 𝚃𝚊𝚒𝚍𝚘 躰道 𝚘𝚗 𝚝𝚑𝚎 𝚜𝚒𝚍𝚎."
The projects I strive to have finished and repositoried here by April of 2023 are:
FdF (basic 3D wireframing), Fract'ol (2D mathematical fractal shapes), Doom-Nukem (an old-school 1st-person game, rendered via ray-cast) and our early-2022 game jam project SLATES, a Game Boy game.
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