Angel Ortiz's Projects
A collection of my weekly shaders for 2020.
A collection of whatever shaders I was doodling in 2021.
Personal Website repo
My personal website
CFD Python, a.k.a. the 12 steps to Navier-Stokes.
My repo to safely store my lovingly made emacs config.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
My adventures with the apple's shiny Metal.
:writing_hand: A parsing module for Jai
Backup for the gifs of the rendering algorithms article.
Prototyping a LiDAR Scanner in Unity3D
My Notes & Code from Structure and Interpretation of Computer Languages
Software rendering engine with PBR. Built from scratch on C++.
Using Convolutional Neural Networks to classify images from space.
Why does Rice play Texas?