Comments (20)
We can contribute as well by forking the repository and making a pull request, like the one that updated the readme.
from engine-sim.
Okay glad we both have the issue. I'm new to all of this GitHub etc, so if the simulator was to be improved, is it only Ange who can do that? Like adding a terminal to change cylinder count etc. I.e do we just have to be patient or can we contribute as well?
anyone can help out and modify open sourced code on github all they want via a fork, if they feel like the code should be on the main repo they can pull-request their changes on the main repo, and if the owner approves it, it will get merged to the main repo
in this case main repo is /ange-yaghi/engine-sim
a fork would look like /Chalcedonity/engine-sim
from engine-sim.
Okay glad we both have the issue. I'm new to all of this GitHub etc, so if the simulator was to be improved, is it only Ange who can do that? Like adding a terminal to change cylinder count etc. I.e do we just have to be patient or can we contribute as well?
Technically no, but yes. The only people that can merge pull requests are those with write permission.
As to the second portion, you can contribute by making said pull requests. I and Pooria are working on an editor for engines.
from engine-sim.
Yeah I too would like to know how to manipulate the parameters - having no experience in these languages. Anyone who could make some sort of UI would be a godsend
from engine-sim.
try to build from https://github.com/ange-yaghi/engine-sim/tree/edba9a4940599222ca2e9c5acf7be8ccccc78592
from engine-sim.
It wasn't removed.
It's under assets\video-scripts\454-tuning
BUT it prob won't work great
from engine-sim.
It wasn't removed. It's under
assets\video-scripts\454-tuning
BUT it prob won't work great
when I try to run that engine it does not seem to work
from engine-sim.
and how do you run the sim with that engine?
from engine-sim.
and how do you run the sim with that engine?
Copied the file (engine_04.mr) into assets/parts-library/engines then edited engines.mr and replaced the engine name.
from engine-sim.
You can also do it this way if you don't want to move files, and then if you want to change it later it's easier. In assets\part-library\engines\engines.mr
add public import "../../video-scripts/454-tuning/engine_01.mr"
. Then in assets\test.mr
, change engine: kohler_ch750()
to engine: video_engine_454_01()
. Whenever you want to change it just change that line. This will work for the other engines (e.g. engine_02 = engine: video_engine_454_02()
). Make sure to add them to the engines script though.
from engine-sim.
let me test that, wonder if I'm having issues because I'm running it through Wine
Edit: Yeah that does the job, guess I was missing the part that actually swaps the engine.
from engine-sim.
It worked for me, but performance is terrible, stuttering etc. I followed these steps
You can also do it this way if you don't want to move files, and then if you want to change it later it's easier. In
assets\part-library\engines\engines.mr
addpublic import "../../video-scripts/454-tuning/engine_01.mr"
. Then inassets\test.mr
, changeengine: kohler_ch750()
toengine: video_engine_454_01()
. Whenever you want to change it just change that line. This will work for the other engines (e.g. engine_02 =engine: video_engine_454_02()
). Make sure to add them to the engines script though.
from engine-sim.
It worked for me, but performance is terrible, stuttering etc. I followed these steps
so I see I'm not the only one.
from engine-sim.
It worked for me, but performance is terrible, stuttering etc. I followed these steps
so I see I'm not the only one.
And does it sort of repeat for you as well, almost like an echo, and the fps counter fluctuates? I get a smooth simulation when time warping so I believe it is to do with optimisation
from engine-sim.
It worked for me, but performance is terrible, stuttering etc. I followed these steps
so I see I'm not the only one.
And does it sort of repeat for you as well, almost like an echo, and the fps counter fluctuates? I get a smooth simulation when time warping so I believe it is to do with optimisation
Yep.
from engine-sim.
Okay glad we both have the issue. I'm new to all of this GitHub etc, so if the simulator was to be improved, is it only Ange who can do that? Like adding a terminal to change cylinder count etc. I.e do we just have to be patient or can we contribute as well?
from engine-sim.
Okay glad we both have the issue. I'm new to all of this GitHub etc, so if the simulator was to be improved, is it only Ange who can do that? Like adding a terminal to change cylinder count etc. I.e do we just have to be patient or can we contribute as well?
Technically no, but yes. The only people that can merge pull requests are those with write permission. As to the second portion, you can contribute by making said pull requests. I and Pooria are working on an editor for engines.
That’s awesome really glad to hear it. Hope you guys do well
from engine-sim.
It worked for me, but performance is terrible, stuttering etc. I followed these steps
this one half worked for me, i imported the angine succesfully, but it won't run, anyways to fix the lagg issue just press N and scroll down with the mouse wheel, setting the simulation speed between 3000 and 4000 worked for me even if the engine doesn't start
from engine-sim.
It worked for me, but performance is terrible, stuttering etc. I followed these steps
this one half worked for me, i imported the angine succesfully, but it won't run, anyways to fix the lagg issue just press N and scroll down with the mouse wheel, setting the simulation speed between 3000 and 4000 worked for me even if the engine doesn't start
Yeah I found that too, below 5000 it becomes 60fps for me
from engine-sim.
Marking as closed, since it has been resolved in the newer build. Thanks everyone for your help!
from engine-sim.
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