André Lago's Projects
Personal website for GitHub projects
Repositório do Website Oficial do Arraial de Engenharia
Simple backend application to execute a bash script upon a POST request from a Github hook.
Projeto 1 de AEDA - BIKE SHARING
caesaria-game
Design Patterns for Humans™ - An ultra-simplified explanation
Website for a virtual company, devenire, developed for the LGP course at FEUP.
Second project of SDIS, at MIEIC, Faculty of Engineering of the University of Porto
Node.js SDK for Meta Marketing APIs
A bunch of coding interview practice problems from train.usaco.org that I solved while preparing for technical interviews.
Master's Thesis, "Exploring Complex Event Management in Smart-Spaces through a Conversation-Based Approach"
The JARVIS Pi project
React multiselect dropdown with search and various options
Source code of a project (not only mine) for the LCOM subject of my course (Master's Degree in Computer Science and Computer Engineering). It's a PACMAN game for the OS called Minix
Toy Application for Learning Patterns and Refactoring to Patterns
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.