Comments (2)
What I know:
- All packets are not sending when connecting using mio infrastructure.
- When not using the Client::spawn_client constructor like in event_loop_impl_send, things work.
- Perhaps something set on the socket is causing issues.
- The socket is never readable in the mio event loop.
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Fixed because of net nuke.
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Related Issues (20)
- Migrate to Gitlab
- Alphabetize everything HOT 1
- Handle errors properly in netcode
- Create a scheme of error codes
- The networking unit tests may have race conditions with the TEST_VAL
- Load script files using hlua HOT 2
- Unit tests for event loop recv hooks HOT 1
- Reduce code duplication in netmodule. HOT 1
- Create a traits-like system for the scripting engine HOT 1
- Create an events system for the lua scripting engine
- Use a library for documenting lua
- Add lua event for networking recv hook HOT 1
- Implement Error for script::ExecEventError
- Create unit test for lua events
- Create unit test for script::Engine::call_fn HOT 1
- Create unit test for script::any_lua_to_vec
- Improve lua errors to include file of origin HOT 1
- Rewrite Netcode HOT 1
- Create a basic command line launcher
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