Comments (4)
因为我写这个程序的时候使用了一些非常不规范的写法,比如使用同名文件覆盖第三方jar包内容等
可以看到 package org.lwjgl.opengl is sealed 说明这个第三方包 lwjgl 是封闭的,那么按理说就不可用使用同名文件覆盖它
你看不懂我写的代码是正常的,因为这个代码我自己都觉得乱的离谱,我最近在用Java17重写它
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我使用的是最早期版本的JDK 15,所以是没有这个限制的,不过我想问问你拿源码做什么呢
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我最近在写一个小游戏,当我使用您的exe程序导出序列帧并用在我的程序时,我发现这些导出的素材累积后过于巨大,于是我想,既然您可以在程序中播放.skel文件,那么我使用相同的方法也是可以的。这样我就可以只保留每个素材的.atlas、.png、.skel文件,而不是其中的每个动作对应的序列帧。
于是我下载了您的源码,但我一无所获。(悲
另外,我很期待学习您的新版本。
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原来你是想使用LibGDX+SpineRuntime,建议直接看
https://github.com/EsotericSoftware/spine-runtimes/tree/4.0/spine-libgdx
有什么使用方面的问题可以继续留言
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Related Issues (20)
- 疑似贴图读取出问题了。 HOT 2
- 2.1.27版本无法读取 HOT 1
- Camera Width 和 Camera Height 无法手动设置 HOT 2
- 如何导出? HOT 1
- 建议启动时对参数判空 & v1.2.6 exe 启动报错 HOT 1
- 对于skel类型的动画数据,能提供导出为json的功能吗 HOT 1
- 导出png序列帧问题 HOT 1
- 拖放文件读取
- test
- 不能导出曲线路径动画 HOT 4
- 程序运行后不显示窗口但是后台在运行
- 建议release里打包jre版本 HOT 1
- What is about this Error log HOT 1
- [spine 4.0]多个问题 HOT 5
- [Bug] 加载skel时出现错位 HOT 3
- 用java20运行1.3.0抛异常 HOT 6
- 无法启动程序 HOT 9
- [Bug] 导出时出现IO错误 HOT 2
- 浪费了两天 HOT 1
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