Comments (3)
from compfy.
That was it, thank you so much! Can't believe I hadn't seen the
opacity
rules inside my wintypes, oops. Removing the entire wintypes section (or just setting theopacity
for the wintypestooltip
,popup_menu
, anddropdown_menu
to 1) fixed it.
Wow I guessed something first try haha. Glad to hear.
One last suggestion, if I may: implementing a wintype option to turn off animations (or maybe just change them?) would be really great too. Some context menus look very weird when using certain animations. I don't know if that's doable though, but it sounded like a good idea in principle.
Just checked the code and this already is a feature. XD
I'll update the wiki accordingly.
The variable names are a bit different but pretty much:
wintypes:
{
popup_menu = { animation = "slide-left"; }; # Set the open window animation for popup menus
};
wintypes:
{
popup_menu = { animation-unmap = "slide-left"; }; # Set the unmap window animation for popup menus
};
from compfy.
I have a suspicion. @vinivosh This sounds like a win-types problem possibly.
If you have a win-types config setup please attach it.
If not try this at the bottom of your config. I'm not sure which one equals what window so I just set them all lol.
wintypes: { normal = { opacity = 1; }; menu = { opacity = 1; }; tooltip = { opacity = 1; }; dock = { opacity = 1; }; dnd = { opacity = 1; }; popup_menu = { opacity = 1; }; utility = { opacity = 1; }; toolbar = { opacity = 1; }; notification = { opacity = 1; } };
That was it, thank you so much! Can't believe I hadn't seen the opacity
rules inside my wintypes, oops. Removing the entire wintypes section (or just setting the opacity
for the wintypes tooltip
, popup_menu
, and dropdown_menu
to 1) fixed it.
I'll try to be more thorough when checking my settings now before complaining. And reading the wiki first too 😅
One last suggestion, if I may: implementing a wintype option to turn off animations (or maybe just change them?) would be really great too. Some context menus look very weird when using certain animations. I don't know if that's doable though, but it sounded like a good idea in principle.
from compfy.
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from compfy.