Comments (5)
Logic:
The /time
command seems to set/use the dayTime
not gameTime
There isn't much which progresses gameTime
(not even sleeping I think)
from eidolon-repraised.
Ah - I did take a look at your repo references last night and it all checked out, but I didn't realize setGameTime
was practically never called by anything. I wonder what the /time
command is even doing then 🤔
Anyways, thanks! I'll give the game some time to just tick and see if I can continue as planned!
from eidolon-repraised.
Yeah sleeping also sets the daytime
from eidolon-repraised.
If you need to test, you can pray in creative to not trigger the cooldown. If the cooldown was only tied to the skippable day/night cycle, you could just abuse the rituals to speed run so the original author opted for this around 18 min timer. Prayers of different type have separate timers
from eidolon-repraised.
Yeah sleeping also sets the daytime
Super odd, I didn't really think of that.
If you need to test, you can pray in creative to not trigger the cooldown. If the cooldown was only tied to the skippable day/night cycle, you could just abuse the rituals to speed run so the original author opted for this around 18 min timer. Prayers of different type have separate timers
Good to know!
I was just chilling out in my test world for a bit debugging another issue, and tried again in survival and it worked just fine!
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Related Issues (20)
- [1.20.1] minor graphics issues and necromancer a.I. stuff HOT 3
- [1.20.1] Raven Cloak crashes when used in multiplayer HOT 1
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- Suggestion: Allow the Ars Ecclesia to be able to be placed on Lecterns HOT 1
- Crucible not working HOT 1
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