Related Issues (19)
- (duplicate) Separate render and dispatch stages in Renderer HOT 1
- Convert remaining CustomRenderer features to GraphicsFeature
- Terrain tile stitching between detail levels
- Terrain shadow rendering
- Stream terrain tile data based on visible tiles
- Generate terrain tile data in editor and save to an asset
- Ability to rename assets in editor HOT 1
- Move rendering to a separate thread
- Make a separate unit test runner executable
- Add a render test runner and first render test
- Remove confusing engine internal terrain material
- Support macOS with Metal HOT 3
- Improve model handling
- Show non-mesh scene objects with icons in scene view
- Implement scene view object selection by clicking
- Deleting an entity with children does not delete children
- Add undefined behavior sanitizer run to CI
- TerrainQuadTree::GetTilesToRender() takes too long
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