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Hi, I'm Alice (she/they)

Currently working as software development engineer, background in computational physics (MSc, Leiden University/Summa cum laude) with a specialisation in quantum computing/algorithms/ML. Further passion for computer graphics, machine-learning fundamentals, numerical simulation.

❤️

  • Music (punk rock & analog music synthesis)
  • Video and board games
  • Art

Portfolio (Non-graphical projects as pinned, click images for link)

Small game: Tabletop Ising Model (Unity3D/C#)

Mesh/GameObject Path Tracing (HLSL Compute Shader/Unity3D)

Fractal Ray Marching (HLSL Compute Shader/Unity3D)

Custom Scriptable Forward Rendering Pipeline (Custom Unity3D SRP/HLSL Shaders)

Custom Scriptable Deferred Rendering Pipeline (Custom Unity3D SRP/HLSL Shaders)

Multi-Threaded Marching Cubes Algorithm for Generating Meshes (Unity3D/Unity C# Job System + Burst Compiler)

Terraforming Game Mechanic Based on Marching Cubes Algorithm (Unity3D/C#)

Barnes-Hut Tree Simulation for Efficient Many-Body Interactions (Simulation: C#, Animation: Python/MatPlotLib)

Convolutional Neural Networks for Finding the Critical Temperature of the Ising Model (Python/Keras)

2D Mandelbrot Set Visualisation (C#)

Alice Koreman's Projects

ace icon ace

Ace (Ajax.org Cloud9 Editor)

advent-code-2021 icon advent-code-2021

WIP. Belatedly working through the algorithmic puzzles of advent of code 2021, in C++.

classifiers-from-scratch icon classifiers-from-scratch

Some simple classifiers (distance based classifier, bayes rule classifier, single layer perceptron, multi layer perceptron using GDE), Course work for Neural Networks course (Computer Science MSc level, Leiden University, 2019). Received grade: 8.75/10.

deferred-render-pipeline icon deferred-render-pipeline

This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.

forward-render-pipeline icon forward-render-pipeline

Custom forward rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.

mandelbrot-plot icon mandelbrot-plot

C# Coursework for imperative programming course (Computer Science BSc level, Utrecht University, 2016)

many-body-dynamics-barnes-hut icon many-body-dynamics-barnes-hut

Program to simulate planetary dynamics using the Barnes Hut tree method and the brute force method. Coursework for computational physics course (Physics MSc level, Leiden University, 2019). Received grade: 9.5/10.)

molecular-dynamics icon molecular-dynamics

Simple Molecular Dynamics simulation, coursework for Compuational Physics course (Physics MSc level, Leiden University, 2019). Received grade: 10/10.

monte-carlo-ising-model icon monte-carlo-ising-model

Program to calculate a set of observables for the 2D square lattice zero-field Ising model. Coursework for Computational Physics course (Physics MSc level, Leiden University, 2019). Received Grade: 9.6/10.

restricted-boltzmann-machine-generative-ising-model icon restricted-boltzmann-machine-generative-ising-model

Project to generate novel Ising model spin states using Restricted Boltzmann Machines. Implemented using Python and SciKit-Learn. Coursework for course on Neural Networks. (MSc Computer Science level, Leiden University)

reversi-minmax icon reversi-minmax

Reversi game with MinMax algo to play against AI, coursework for imperative programming course (Computer Science BSc level, Utrecht University, 2016)

tabletop-ising-ai icon tabletop-ising-ai

WIP. Reinforcement learning agent trained to play my Tabletop Ising Model game. Implemented using Unity3D ML agents package.

triton-toy-ground-state-cirq icon triton-toy-ground-state-cirq

Project to find estimates for the ground state of the Triton Toy Model as defined by Roggero et al. 2019 (arXiv:1911.06368) using Variational Quantum Eigensolver and Quantum Phase Estimation methods. Coursework for Applied Quantum Algorithms course (Physics MSc level, Leiden University, 2020). Received grade: 10/10.

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