Diego Tobarra's Projects
Artificial Intelligence and Multi Agent Systems project. Solving Sokoban problems using both Single and Multi agent systems, using a real-time computing approach.
Game project made in Unity for the course Introduction to Videogame Prototyping 2017 DTU
A game in progress by MakingEnemies
Practice DDD for the Dice-Server team. Team FFD (Fran, Ferran, Diego).
This Game has been developed with Unreal Engine 4 using he concepts that we have learned in the course "Graphics Systems Design" such as graphic programming, physics libraries from the UE4 enviroment and how to use BluePrints properly
This is the 2nd repository
Smart Grid simulation for energy efficiency using renovable energy
test repo for jenkins
UX and Personal Data Interaction project. Android application designed to improve time management using the Pomodoro technique, focused in top best user experience and personal data collection to improve reflection and personal development.
Procedural generation of Sokoban levels using the WaveFunctionCollapse algorithm.
Quake GPL Source Release
Quake 2 GPL Source Release
Unity game project using OSC (Open Sound Control). Developed to integrate gameplay events with the custom sound environment SuperCollider.
Final version of the Web application "EuskalRent" for house renting. Developed using Java in the back-end (Servlets and JSP) and HTML5, Bootstrap and jQuery on the front-end.