Comments (1)
This appears to be working as expected.
from bevy_mod_raycast.
Related Issues (20)
- Support Skinned Meshes HOT 1
- Undocumented `DefaultRaycastingPlugin` vs. `DeferredRaycastingPlugin` HOT 3
- conflict when accessing ResMut<Assets<Mesh>> HOT 1
- Make `DefaultRaycastPlugin` respect the material `cull_mode` HOT 1
- Unable to get indices of raycast hit on indexed mesh where multiple triangles start on same index. HOT 2
- No hit when used in `PostUpdate` system HOT 6
- Mesh collisions are not updated after mutating an entity's mesh
- Examples doesn't working
- Intersection API suggestion HOT 2
- Update to Bevy 0.9 HOT 2
- `RayCastMesh` should be type-registered for use in `Scene` HOT 5
- Replace Ray3d with bevy::prelude::Ray HOT 2
- Error spam when using with `RapierDebugRenderPlugin` HOT 3
- Rename Resource DefaultPluginState HOT 1
- ArrayVec: capacity exceeded in extend/from_iter HOT 2
- Sending ray from custom viewport HOT 3
- ERROR raycast: bevy_mod_raycast: Invalid intersection check: `TriangleList` is the only supported `PrimitiveTopology` HOT 1
- Viewport offset ignores window scale factor
- `RaycastSource` (and possibly other generic types) need manual derives
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from bevy_mod_raycast.